Styling

Early styling concepts

Level Maps

A selection of level maps produced to establish a final visual flavour which settled on something approaching Herge’s cool flat visual styling.

 

Turn Arounds

Turn arounds for the main character and his alter egos

 

Proof of concept models

Some low poly models I made after the concepts to check that the drawings could work in 3d  (not always the case!).

 

Character roughs

A selection of character concepts that hunt both for character and styling

 

A Fantasy

More Information

Character designs, level maps and early visual development for a proposal.

The target was a hybrid of 3d and 2d that drew inspiration from a combination of Herge and Mignola.