After art school in Oxford I spent my early career in Glasgow. There I worked with other artists and groups militating for cultural change, while making work that was, largely, directed by the appetites of the same institutions we sought to disrupt.
Given this beginning, it is something of a surprise to me that I am now a studio-based artist, working independently from an old dentists surgery in the heart of Cambridge, making work that is not at all aligned to those early priorities.
In the years between then and now I have worked in art schools, galleries and, for 15 years, as an art director in the games industry, where I worked on projects that ranged from Looney Tunes capers and first-person shooters to fantasy epics and open world adventures.
In all of these roles, as well as the various casual jobs that have been part of the mix, I have been inspired as much by the people involved as I have been by the more obvious creative opportunities afforded by the tech, the situation or the position.
People, society and its logic are abiding interests that weave through all of my work : What we do, who we do it with and what we look like when we’re doing it.
If pressed I would say that my work is an attempt to understand the people I have known and the things that we have done. And if it asks any questions they are to do with fit: how do we fit together?
Graduated; Oxford University (Distinction) 1986
Exhibitions 2010-16 London, New York, Miami, Cambridge, Bristol, Stockholm, Beijing, Edinburgh
Exhibitions 1987-95 Poland, Finland, Scotland, England, Spain
Employed 1986-2010 Sony, Infogram, Greys school of Art, Tramway, Glasgow Sculpture Studios
Publications 2011-12 Good Old Drawing, From Killzone to Canvas, Show me the Monet